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1781. Decrease the timer for jump clones! - in Player Features and Ideas Discussion [original thread]
Hm, I just had an idea. As I don't like things to be made simply easier, it's a twofold approach. Tone down one limit but at the same time adding one. Sort of making it a bit more complex, which wouldn't hurt, as clone jumping isn't exactly rocke...
- by Tarron Sarek - at 2007.07.24 02:44:00
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1782. Don't want a Fugly ride - in EVE General Discussion [original thread]
Spheres are awfuly boring. I'd go with wedges ;) _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.23 22:45:00
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1783. Tranquility Down - Server Issues - in EVE General Discussion [original thread]
Originally by: StealthRavenx You people whine too much. They're working to fix the problem, give em some slack. Be glad they're good enough that it doesn't happen everyday. Like to see you guys manage CCP Servers better than they do. Lik...
- by Tarron Sarek - at 2007.07.23 22:24:00
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1784. Tranquility Down - Server Issues - in EVE General Discussion [original thread]
Anybody else noticed this tends to happen around 22:00-00:00 GMT? _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.23 21:48:00
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1785. Testserver screens - in EVE General Discussion [original thread]
Originally by: Idara How was the lag? Well the lag was bad, but then again it was the test server, and they ran some extra scripts for analysis. Therefore I'd say overall performance was quite good. _________________________________ - ...
- by Tarron Sarek - at 2007.07.23 03:35:00
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1786. Don't want a Fugly ride - in EVE General Discussion [original thread]
I like the design of the Raven, although I don't fly one. As somebody else pointed out, it's pretty unique. The only ugly thing about it is the rear. The front looks great. Well ok, the texture could also be redone, but that applies to many ships....
- by Tarron Sarek - at 2007.07.23 03:30:00
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1787. My ideas for a Tech 2 Battleship - in Player Features and Ideas Discussion [original thread]
Either better tank and a bit worse firepower, or more firepower and worse or equal tank. A better tank, a little worse firepower and special role bonuses would be best, imho. _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.22 21:52:00
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1788. Testserver screens - in EVE General Discussion [original thread]
Should've waited 26 seconds to let me fix them links ^^ _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.22 21:37:00
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1789. Testserver screens - in EVE General Discussion [original thread]
Edited by: Tarron Sarek on 22/07/2007 21:34:34 In response to Originally by: fr8st I wanna participate, but I cant...... cant someone dump a few sceens? here it goes: Pic1 Pic2 Pic3 Pic4 Pic5 Pic6 Pic7 Hope this mak...
- by Tarron Sarek - at 2007.07.22 21:34:00
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1790. CCP : Please sort out the insurance farce. - in EVE General Discussion [original thread]
Originally by: Hannobaal I agree. If you lose your ship to Concord, you should not get insurance. But first yu have to make Concord 'smarter' to prevent every little mistake from having dire consequences, especially for new players. ___...
- by Tarron Sarek - at 2007.07.22 21:24:00
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1791. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
Originally by: Linavin The inherent problem with tech II BS is if they can do everthing their tech 1 counterpart can and a little more from the tech II (it dosen't really matter how little) then they will replace tech 1 BS, plain and simpl...
- by Tarron Sarek - at 2007.07.22 13:55:00
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1792. German translation: Issues - in EVE Localization Development and Discussion [original thread]
Originally by: Ruobing Thanks to you all for your help. The German translation was originally done by a group of volunteers. Now they have been replaced by professional translators as soon as we heard the complaints. However, as you know,...
- by Tarron Sarek - at 2007.07.21 19:39:00
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1793. Skillpoint Relocation Service - in Player Features and Ideas Discussion [original thread]
Totally agree with Tzrailasa. What makes EVE challenging is that you have to live with the consequence of your actions. Any kind of skill points relocation would result in a massive flavor-of-the-month influx and a complete de-personalization of ...
- by Tarron Sarek - at 2007.07.21 19:31:00
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1794. Cutscenes - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw And scotty isn't an error message related to loading things. He's to stop tactics/exploits involving instant ship switching. And causing annoyance for all the other players, which is like .. 95% of the playe...
- by Tarron Sarek - at 2007.07.21 19:14:00
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1795. Avatar Diversity - in EVE General Discussion [original thread]
Edited by: Tarron Sarek on 21/07/2007 03:21:09 Originally by: Epidote Two facts : - So many people (forum/net/guide ...) told you that Achura is the only possible choice to play Eve Online. When you choose Achura be sure to fall in t...
- by Tarron Sarek - at 2007.07.21 03:17:00
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1796. CONCORD launches new ship! - in Player Features and Ideas Discussion [original thread]
Boring? Because that ship has no real character whatsoever.. _________________________________ - Balance is power, guard it well.. -
- by Tarron Sarek - at 2007.07.20 22:47:00
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1797. Veterans Amongst Us - in Player Features and Ideas Discussion [original thread]
Do you want crews, or do you want yet another bonus to stack on top of all the other bonuses, making the game even harder to balance? Let me suggest something: Everybody gets crews, but no bonuses. You can name them, you can pay them, you get all...
- by Tarron Sarek - at 2007.07.17 23:49:00
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1798. Accelerating Skills Through Action - A way for new players to catch up - in Player Features and Ideas Discussion [original thread]
Originally by: Sandra Jones a) isnt it enough that 1 day old characters are able to use t2 guns now? (yes they are, tried it myself with a noob alt). Yep, and regarding the players who think you need at least 10m SP for PvP - that's sim...
- by Tarron Sarek - at 2007.07.17 22:56:00
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1799. TECH II ECM FRIGATE - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 17/07/2007 22:47:29 Originally by: Reggie Stoneloader The Griff is freaking uber right this minute. For the price, it's a perfect storm of four medium slots, awesome ship bonus, frigate-level speed and rugged...
- by Tarron Sarek - at 2007.07.17 22:48:00
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1800. Less graphical obtrusion - Torpedoes and Sensor Boosters - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 16/07/2007 19:30:56 I know this might be a bit of a sensitive topic, but I find both torpedo explosions and sensor boosters to be quite obtrusive effects. Torpedo explosions reach out for aprox. 20km. The first 4 se...
- by Tarron Sarek - at 2007.07.16 19:30:00
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